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R2-D2 (replaces spider) is a small astromech droid with a few different utilities. Updated: 22 April, 2017 ( read changelog) Droids This add-on is a must-play for anyone who like the Star Wars movies!
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There are evil droids out there which have been programmed to kill you and your droid friends. R2-D2 and BB-8 are two of the droids which you will be able to tame and keep as loyal companions on your next adventures. The only practical solution is to find on E-bay some ancient Nvidia artifact, a PC of matching age and then happily play KotOR without any mods.The Star Wars Add-on adds three droids (with custom sounds), a Jedi robe, lightsabers and a couple of other items to Minecraft Pocket Edition. For example, each time I change the planet and during the Taris Carth meeting scene, Carth's textures disappear, on the Ebon Hawk the cockpit skyboxes, Zaalbar's and Mission's (lekku) textures also go somewhere over the rainbow, though this is probably due to me using quite a bit of mods (K1 Enhancement Pack, Russian KotOR Graphic Modification, KotOR Ultimate 0.4 for Ebon Hawk textures, High Quality Skyboxes, High Quality Cockpit Skyboxes, Quanon's and Cache71's textures for which party members possible and Quanon's for the rest). The grass is the most commonly mentioned bug, but you can find graphic bugs of all kinds if you're not using some rusty archaic NVidia. Oddly enough, while many of these textures could be fixed by adding a CM_Baremetal envmap, this doesn't always work - for rancors, it didn't, at least for TSL. Not much can be done about it by the modders I think, as GLOverride would cause a bad interpretation of other textures with alpha channels, I mentioned the rancor as it was actually the one I've seen, but some mentioned also HKs, which I don't know because I'm using DP's replacement with Kainzorus' textures for both games. Probably the game has problems in interpreting textures with alpha channels and some of the envmaps on certain video cards, which is a graphic issue and probably would require quite a heavy update. I am actually also wondering why does the grass render many things invisible. For me GLOverride worked, but required me to extract Rancor's texture with KotOR tool and remove the alpha channel.
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